One group of electives
develops the technical, aesthetic and structural tools and skill-sets
needed for video game production, and goes beyond typical interface
paradigms and locations to encourage an experimental attitude towards
both form and content. These electives include production courses in 3D
modeling, graphics programming, virtual reality production,
media-robotics, interactive computer art and locative media. Students
taking these electives will become technically proficient and
sophisticated, ready to push the gaming envelope technically,
aesthetically and structurally.
Another group of electives
investigates the intersection of games, narrative, and literature. This
group includes courses on interactive fiction, multimedia literature,
and script-writing.
In these courses, students identify and discuss
the influence of game paradigms and computer-based media on the
production of literature; and acquire the script-writing and
story-telling skills which are applicable to the production of games
and interactive fiction.
A third group of electives gives the
critical discourses on games and gaming a wider intellectual,
historical and theoretical context. This group includes courses on
machine culture and post modernism.