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Josephine Anstey

Josephine Anstey

Associate Professor
digital arts · virtual reality

jranstey@buffalo.edu

FOR MORE INFO ON MY RESEARCH
http://www.ccr.buffalo.edu/anstey/research.html

My three main research areas are, dramatic VR experiences, networked VR and low-cost VR.

VR fiction/dramatic VR

When we read a novel or watch a film, we may identify with theprotagonist. In virtual reality the relationship is more direct; the user is the protagonist. This is the starting point for my research in VRfiction. My VR fiction applications create a dramatic environment in which the user, as the main protagonist, interacts with virtual characters. The fiction that results is something that happens to the user; the application does not simply tell her a story, it activelyinvolves her in a chain of events with emotional implications. These works are designed for immersive VR systems such as the CAVE or ImmersaDesk - this means the user is not looking at a monitor but is immersed in sound\and 3D graphics.

Low-Cost VR
In my VR fiction I aim to create intense VR experiences which the user is able to respond to emotionally. If the user is being watched by a group of people she will not be able to let herself go in the VR - if systems are cheaper it will become much more possible for users to have one on one experiences in an immersive virtual environment.

Networked VR

High speed, broad bandwidth, internet connections such as Internet2, allow users in CAVE or Idesks across the country or aroundthe world to interact with each other in shared virtual environments. I am interested in superivising students who are interested in VR, and any other kind of work that uses realtime computer graphics and sound, and focuses on the problems of creating interesting interactive and responsive experiences.