David Pape has a Ph.D. in Computer Science from the Electronic Visualization Lab at the University of Illinois, Chicago. He combines experience in both the technological and aesthetic sides of computer graphics. He has worked on numerous artistic and cultural VR applications (his own & those of others) that have shown worldwide in museums and at conferences, including the Ars Electronica Center (Linz, Austria), NTT’s InterCommunication Center (Tokyo), The Foundation of the Hellenic World (Athens), the Smithsonian, The International Society for Elextronic Arts Conferences, and SIGGRAPH. He has also worked on scientific visualization at NASA, for both research purposes and for education communication with the public.
He was a key member of the team that developed the CAVE and ImmersaDesk virtual reality technology at UIC, which in recent years have become perhaps the definitive systems for high-end VR research and applications. He has written and presented academic papers dealing with both technical and aesthetic/content issues of visualization and virtual reality.
Dave Pape works in the creation of interactive virtual environments, as well as the development of tools for computer art and performance. His recent collaboration with dance group BCIJPG allowed projected dancers to scale and fall from one of the Grain Silos at the 2014 City of Night multi-disciplinary arts event at Silo City, Buffalo. Dave is a founding and continuing organizer of the Buffalo Infringement Festival eleven days of non-profit-driven, non-hierarchical grassroots, eclectic, independent, experimental, and controversial art in all forms, which happens yearly at the end of July. Dave has research interests in media commons, game studies and is a wikimedia editor. Dave is part of the Intermedia Performance Studio Research Group in DMS.