Summer 2017

DMS 216
Indian Cinema: Bollywood and Beyond

Subramanian,Kalpana :: Online
reg#12213

India is the largest producer of films in the world, yet perhaps little is known about it’s cinematic history, culture and multi-lingual diversity as Bollywood (mainstream cinema) is more publicized. This course will provide an introduction to Indian cinema across genres including early cinema, classical films, the New Wave, experimental film, documentary,  Bollywood and ‘cross-over’ films. Introducing the students to keys texts and bringing into discussion filmmakers including Satyajit Ray, Mani Kaul, Adoor Gopalakrishnan, Guru Dutt, Mira Nair, Vishal Bhardwaj, Anand Patwardhan amongst others, the course will look at both fictional, documentary and experimental modes of filmmaking in context of world cinema, film history, aesthetics and social issues. The course will also provide an opportunity for comparative study in a global context. A Mubi account subscription for the duration of the course is taught online
Fulfills Introduction Interpretation Requirement.

DMS 217 Creative Story Boarding
Muliaee,Maryam :: Online
reg#11976

The purpose of this six-week online course is to cultivate storyboarding and production planning through traditional and digital techniques.  Students will learn to create basic storyboarding for their production including development of roughs, analyze the writing process, including plot, structure, dialogue, and context, and will visually translate their scripts into presentation quality storyboards, focusing on the sequence of events, camera angles, and graphic presentation limitations. Online course
Fulfills Intermediate Production Requirement.

DMS315 Game Art: Digital identity
Nam,Su Hyun :: Online
reg#11742

This course will be a studio course focused on understanding the production process of a game project including modeling, animation and interaction mechanics. As learning game technique as an artistic tool, students will gain not only technical skills but also conceptual and critical understanding of the game as an artistic medium. Students also will use the 3D game technique to develop a project reflecting their sociocultural identity and narrating their personal stories in a virtual environment. Along with discussions on game art, indie game culture and the history of interactive art, students will critically incorporate current game technologies in their project and seek for an alternative approach.
Fulfills Intermediate Production Requirement.

DMS316 Teenage Wasteland, The Coming Of Age Film.
Bouquard, Michael :: Online
reg#12214

This course is designed to encourage student to critically engage film through writing assignments and discussions. Using excerpts from Gianetti’s book “Understanding Movies” and Thomson and Bordwell’s book “Film Art”, student will learn the vocabulary of motion picture techniques, histories, theories and ideologies. Youth Culture and Cinema focuses on a particular genre, the coming of age film. The course will explore various representations of youth in post war America and Europe, by surveying films from the last seven decades. Many of these films have recurring themes that shape our notion of adolescence. Some movies are empathetic to the plight of young adults, while other films are exploitive. Books like Marshall McLuhan’s “The Medium Is The Massage, Neil Postman’s “The Disappearance of Childhood”, Donna Gaines’ “Teenage Wasteland” and Greil Marcus’ “Lipstick Traces” will complement our understanding of the selected films in an attempt to articulate the many facets of young people and their role in cinema.
Fulfills Advanced Analysis and Media Culture.

DMS416 Media Production and Portfolio design
Granata, Yvette :: Online
reg#12572

This course will offer an overview of the contemporary media production landscape as we build polished production portfolios. Students will learn about current professional media production avenues and job markets in LA and NYC as they produce a compelling media portfolio of their work and skills. Students will be instructed on how to create both artistic and professional media portfolios together with a variety of forms (film/digital media) and for different audiences and career paths (TV /film/ web). Focus will be on developing individual students’ creative interests for professional and artistic careers.

During the course, students will design their portfolios with tailored assignments for their media production interests. We will use students’ previous work as a base and fill in individual portfolio gaps with various production assignments using Adobe Creative Suite, open source software, and short video and sound recording projects. This course may also be used as a starting point for building a portfolio, so students without existing materials for a portfolio are welcome to apply. Production assignments will vary and may include: editing video reels, short animations for web/tv/film, computational media, and/or video and sound projects. Ultimately, we will focus on developing a polished portfolio by the end of the course and all students will work on designing their portfolio layout.

Alongside portfolio development, students will gain insight into the media industry landscape, as we look at various media production career paths. We will look at contemporary creative best practices across media platforms and production avenues, including tv/ film, digital content production (video/web), and various film/tv/industry standards. This course is best suited for students with some production experience and some knowledge of Photoshop and/or Premiere, but previous coursework is not required.

Fulfills Intermediate Production.

DMS417 Facebook and the Economy of Likes
Karppi, Tero Jukka :: Online
reg#12662

This online course focuses on facebook and critically examines how facebook makes money out of its users. Through weekly readings and online discussions we will examine facebook’s advertising and data mining mechanisms and the new modes of power these mechanisms entail. During the class you will follow your own facebook feed and write a reflective journal of the effectiveness and accuracy, failures and success of facebook advertising. The objectives of the class are a) to give theoretical tools to critically analyze social media platforms such as facebook, b) to analyze and understand our online connectivity, and c) to give abillties to gather and analyze social media related research material.
Fulfills Advanced Analysis and Media Culture.