DMS 550 Methods of Making II

Sack :: F 1-4:40pm :: CFA286
Reg# 20070

This course introduces basic concepts and techniques for designing, constructing, and programming objects, spaces and media that sense and respond to their physical surroundings. Moving beyond the interface paradigm of screen, keyboard and mouse, physical computing enables alternate models for interaction with (and through) computers that afford more subtle and complex relations between a range of human and non-human actors. Combining readings, presentations and discussions on thetheory of computer enabled art forms with a series of hands-on technical workshops in computing methods and techniques, the course provides a critical context for emerging forms of experimental practice. Topics include fundamental ideas in computing (languages, representation of thought), embodied interaction (situated actions, responsive systems), practical aspects of hardware design (electricity, electronics, microprocessors, components, sensors and actuators), and functional programming (variables, datatypes, control structures, functions, objects, communication protocols). No prior expertise in computing required. Curiosity about how things work is a must.

Lab fee is $125