DMS 416 Immersive Web & Future Cinema
staff :: T/Th 3-4:50pm :: CFA244
The web is now an emerging platform for immersive interfaces, Virtual Reality storytelling, VR web apps, and new modes of distribution and consumption for VR and AR. Since 2016, WebVR has become integrated into modern web browsers and is quickly becoming a standard browser integration. How are media artists and filmmakers using VR, AR, and other immersive storytelling tools? What are web developers designing with web VR? What can we as digital media producers do with Web VR?
This intermediate media production course will explore these questions and introduce the fundamentals of Web-based Virtual Reality/Augmented Reality, and other forms of 360 immersive media. Students will gain an understanding of the fundamentals and technical components to building Immersive Web projects using the building blocks of web VR and other 360 media techniques. The course will work A-frame (https://aframe.io/) /mozilla web VR — open source ecosystems for WebGL, and other immersive media production tools, such as shooting with 360 cameras/360 video.
Throughout the course, we will explore the possibilities of the medium of web-based VR and web AR for various immersive projects, from designing new forms of ‘future cinema’ and trans-media storytelling, to developing prototypes for urban research, and creating prototypes for innovative web projects within networked and hybrid media environments.
Ultimately, the aim of the course will be for students to implement a project with one of the tools introduced in order to build an immersive web experience/future cinema project hosted on the web. The projects will be supportable on multiple web VR-supported devices, including mobile, desktop and VR headsets such as Google Cardboard, Oculus Rift and HTC Vive.
Lab Fee: $125